I.Q. Remix+ Puzzle List & StatsYep, use the nav that's over there → and you'll get a visual representation of all 200-600 puzzles for the selected size. That's the main point of this after all. Unlike the site for the original Intelligent Qube, there aren't any sample solutions here since nobody has written any down and I ain't doing it, sorry. Apart from this page, this site is generated by a program so that's why it has a, shall we say, minimalist design. All the colours used apart from the cube diagrams are your browser's defaults. Other Games: I.Q.: Intelligent Qube - I.Q. Final / Kurushi Final: Mental Blocks - I.Q. Mania General Puzzle Stats
Turn SpeedThis is how long one complete roll advance animation takes. The pause is the time between the end of one advance and the start of the next when no capturing is involved. Unlike the other games, there are no difficulty or speed settings, no ending and no accelerate button, the cubes speed up according to how far you progress. One CP (CheckPoint) is completing all 5 stages and cycling back to Stage 1. All counts are within 1 or 2 frames of actual. It's hard to be accurate due to all the visual effects going on. After 35 stages, the cubes don't get any faster.
ScoringSince you can't see your score increment (and you probably don't have the manual) here's the scoring system:
The Great, Perfect & Excellent scores are the same regardless of whether it is awarded for a puzzle, a maze or a wall Stage NotesAgain, unlike the other games, the length of the playfield carries over between stages. At the start of any game (whether continued or not) it is 33 rows. The maximum stage length is 50 rows. Any rows that look like they're added after this are essentially taken off the front to maintain the 50 maximum. |
Stage 12 puzzles per wave Stage 22 puzzles per wave |
Stage 32 puzzles per wave Stage 41 puzzle per wave Stage 5 |