I.Q. Remix+ Puzzle List & Stats

Yep, use the nav that's over there → and you'll get a visual representation of all 200-600 puzzles for the selected size. That's the main point of this after all. Unlike the site for the original Intelligent Qube, there aren't any sample solutions here since nobody has written any down and I ain't doing it, sorry.

Apart from this page, this site is generated by a program so that's why it has a, shall we say, minimalist design. All the colours used apart from the cube diagrams are your browser's defaults.

Other Games: I.Q.: Intelligent Qube - I.Q. Final / Kurushi Final: Mental Blocks - I.Q. Mania

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General Puzzle Stats

  • Longest Puzzle: 32 turns (8x10 Puzzle 209)
  • Longest Puzzle Group: 19.64 average turns (9x10)
  • Puzzle Group with most forbidden cubes: 9x10 (35.1% of all cubes)
  • Puzzle Group with most advantage cubes: 5x8 (15.6% of all cubes)
  • Average TRN of the 7,223 puzzles: 11.19
  • Total advantage cubes: 46532 (13.84%)
  • Total forbidden cubes: 82578 (24.55%)

Turn Speed

This is how long one complete roll advance animation takes. The pause is the time between the end of one advance and the start of the next when no capturing is involved. Unlike the other games, there are no difficulty or speed settings, no ending and no accelerate button, the cubes speed up according to how far you progress. One CP (CheckPoint) is completing all 5 stages and cycling back to Stage 1.

All counts are within 1 or 2 frames of actual. It's hard to be accurate due to all the visual effects going on. After 35 stages, the cubes don't get any faster.

  • CP1 Stage 1 - 70 frames. Pause - 60 frames
  • CP1 Stage 5 - 52 frames. Pause - 32 frames
  • CP2 Stage 1 - 52 frames. Pause - 36 frames
  • CP2 Stage 5 - 39 frames. Pause - 25 frames
  • CP3 Stage 1 - 42 frames. Pause - 26 frames
  • CP3 Stage 5 - 32 frames. Pause - 21 frames
  • CP4 Stage 1 - 35 frames. Pause - 19 frames
  • CP4 Stage 5 - 26 frames. Pause - 17 frames
  • CP5 Stage 1 - 25 frames. Pause - 18 frames
  • CP5 Stage 5 - 18 frames. Pause - 17 frames
  • CP6 Stage 1 - 16 frames. Pause - 19 frames
  • CP6 Stage 5 - 11 frames. Pause - 15 frames
  • CP7/Max Speed Stage 1 - 8 frames. Pause - 15 frames
  • CP7/Max Speed Stage 5 - 7 frames. Pause - 15 frames

Scoring

Since you can't see your score increment (and you probably don't have the manual) here's the scoring system:

  • Capture single normal cube: 100pts
  • Capture single advantage cube: 200pts
  • Capture normal cube with bomb: 200pts
  • Capture advantage cube with bomb: 400pts
  • Great! - 2,000pts
  • Perfect! - 10,000pts
  • Excellent! - 15,000pts

The Great, Perfect & Excellent scores are the same regardless of whether it is awarded for a puzzle, a maze or a wall

Stage Notes

Again, unlike the other games, the length of the playfield carries over between stages. At the start of any game (whether continued or not) it is 33 rows. The maximum stage length is 50 rows. Any rows that look like they're added after this are essentially taken off the front to maintain the 50 maximum.

@adeyblue